The game’s pointer isn’t particularly helpful in gauging how hard a shot will be, often leaving my shots short or having them go way long. I suspect Golf Club: Wasteland might provide a stronger experience on PC, with a mouse and keyboard, but I never got to a point where I felt comfortable lining up my shots. That would be fine if lining things up felt good, but at least with a controller, that’s never the case. It’s all about judging the power of your swing and lining up your shot. Instead, you point your stick in a direction, tilting it further to provide more power, and then click a button to swing. There’s no choosing of clubs, or three-click system, or anything like that.
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This is more a physics puzzle, which I suppose is true of real golf too, but little connects things here to what we expect from a golf game. There are thirty-five holes to check out, and it becomes apparent quickly that there’s very little here that feels like golf. The problem is that you actually have to play the game, and things quickly start falling apart.
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All of that comes through in the final product, too, with surprisingly strong worldbuilding being the best part about Golf Club. It’s dark, funny, and had me super excited to check it out. After life on Earth is over, the rich survivors on Mars like to come back and play rounds of golf among the remnants of civilization. Golf Club: Wasteland has a really cool hook.